2009 ORTS RTS Game AI Competition

2009 ORTS RTS Game AI Competition

Welcome to the ORTS competition page. The fourth RTS game AI competition will be held (tentatively) August 11-17, 2009. On this page you can find descriptions of the game categories, the tournament rules, and a brief ORTS overview. We encourage students, AI researchers, and hobbyists interested in real-time strategy games to get familiar with the ORTS project and to participate in this year's competition. Everybody is welcome. The game categories are identical to those used in last year's competition and programs are allowed to save data in directory ~/game-data, which can be used to implement opponent modeling algorithms.
We need more entries for category 3 - the "full-blown RTS" game. Software modules are now in place (e.g. a commander system, pathfinding, gathering minerals), that vastly simplify the creation of scripted ORTS game AI systems. See trunk/docs/. Please consider developing an entry for this challenging category, so that we have a true competition in August.


Oct 25, 2009: Game 3 tournament played May 19, 2009: this page created

(see also ORTS news here)

Tournament Entry Source Code

Last year's entries are available here.
This year's game 3 entries: Blekinge: Johan Hagelbäck, Black Rose: Sergio Nuñez

Tournament Results

Game 1: Collaborative Pathfinding (20 workers gather resources)

Game 2: Strategic Combat (5 bases, 50 tanks)

Game 3: Complete RTS Game (economy, fog-of-war, small techtree)

Final result after 2x72 games:
name       score      matches   ratio   disconnect 

Blekinge     51        72       70.8     0         
BlackRose    21        72       29.2    19
Congratulations yet again, team Blekinge! Well done.

Game 4: Tactical Combat (20 siege tanks + 50 marines each, flat terrain)

Time Line

Getting Started

Overview [PDF][To be updated]
Download and Installation
ORTS client documentation you can find in orts3/misc/doc/client-code.
A Sample AI Client is provided in directory orts3/apps/sampleai.
Tournament related files are located in directory orts3/tournament

Tournament Details

(copy of orts3/tournament-2009)

README : tournament directory files, ORTS overview
rules : tournament rules
installation : how to install your software, team list
changes : compared to the 2007 competition
game1 : describes game category 1 "gathering resources"
game2 : describes game category 2 "strategic combat"
game3 : describes game category 3 "a real RTS game"
game4 : describes game category 4 "tactical combat"
getting_started.pdf : more tournament informatioon

Hardware/software available to each entry: P4 2.4GHz (32 bit CPU), 512MB RAM, GNU/Linux 2.4.34, gcc 3.4.6

Some slides on RTS game AI research and the competition.
Initial proposal
2007 Competition Page
2006 Tournament Report

If you have questions about the tournament please send me email at mburo@cs-ualberta.ca (replace - by .). For ORTS software installation questions please post to the ORTS sourceforge help forum.


Game 1

2d server view [big red circles: minerals, small red circles: sheep, green circles: workers, square: control center]

3d ortsg view

Game 2

2d server view [red/green circles: tanks, blue circles: sheep, squares: control centers]

3d ortsg view

Game 3

2d server view [red/green circles: workers, big blue circles: minerals, small blue circles: sheep, squares: control centers]

3d ortsg view

Game 4

2d server view [small red/green circles: marines, big circles: siege tanks, blue circles: sheep]

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