2009 ORTS RTS Game AI Competition
2009 ORTS RTS Game AI Competition
| Welcome to the ORTS competition page. The
fourth RTS game AI competition will be held
(tentatively) August 11-17, 2009. On this
page you can find descriptions of the game categories, the tournament
rules, and a brief ORTS overview. We encourage students, AI
researchers, and hobbyists interested in real-time strategy games to
get familiar with the ORTS project and to participate in this year's
competition. Everybody is welcome. The game categories are identical
to those used in last year's competition and programs are allowed to
save data in directory ~/game-data, which can be used to implement
opponent modeling algorithms.
We need more entries for category 3 - the
"full-blown RTS" game. Software modules are now in place (e.g. a
commander system, pathfinding, gathering minerals), that vastly
simplify the creation of scripted ORTS game AI systems. See
trunk/docs/. Please consider developing an entry for this challenging
category, so that we have a true competition in August.
News
Oct 25, 2009: Game 3 tournament played
May 19, 2009: this page created
(see also ORTS news here)
Tournament Entry Source Code
Last year's entries are available here.
This year's game 3 entries: Blekinge: Johan
Hagelbäck, Black Rose: Sergio Nuñez
Tournament Results
Game 1: Collaborative Pathfinding (20 workers gather resources)
Game 2: Strategic Combat (5 bases, 50 tanks)
Game 3: Complete RTS Game (economy, fog-of-war, small techtree)
Final result after 2x72 games:
name score matches ratio disconnect
Blekinge 51 72 70.8 0
BlackRose 21 72 29.2 19
Congratulations yet again, team Blekinge! Well done.
Game 4: Tactical Combat (20 siege tanks + 50 marines each, flat terrain)
Time Line
- Starting now: installing and testing ORTS
software. We need feedback regarding the installation process
and the functionality of the game scripts to rectify problems as early
as possible. Please report issues in the ORTS
help forum.
- Aug 9, 2009: entry registration
deadline. Send email to mburo (at) cs.ualberta.ca with the
following information: name, affiliation, and game categories you want
to participate in. We also need to know what software tools and
components you need to have installed on Linux machines to run your
code. See rules for details about software
requirements.
- August 10-16, 2009:: testing software
installation. You will get the opportunity to install and test
your software on our machines.
- August 17-21, 2009: running the tournament.
Getting Started
Overview [PDF][To be updated]
Download and Installation
ORTS client documentation you can find in orts3/misc/doc/client-code.
A Sample AI Client is provided in directory orts3/apps/sampleai.
Tournament related files are located in directory orts3/tournament
Tournament Details
(copy of orts3/tournament-2009)
README : tournament directory files, ORTS overview
rules : tournament rules
installation : how to install your software, team list
changes : compared to the 2007 competition
game1 : describes game category 1 "gathering resources"
game2 : describes game category 2 "strategic combat"
game3 : describes game category 3 "a real RTS game"
game4 : describes game category 4 "tactical combat"
getting_started.pdf : more
tournament informatioon
Hardware/software available to each entry: P4 2.4GHz (32 bit CPU), 512MB RAM,
GNU/Linux 2.4.34, gcc 3.4.6
Some slides on RTS game AI research and the competition.
Initial proposal
2007 Competition Page
2006 Tournament Report
If you have questions about the tournament please send me email at
mburo@cs-ualberta.ca (replace - by .). For ORTS software installation
questions please post to
the ORTS
sourceforge help forum.
Screenshots
Game 1
2d server view [big red circles: minerals, small red circles: sheep, green circles: workers, square: control center]
3d ortsg view
Game 2
2d server view [red/green circles: tanks, blue circles: sheep, squares: control centers]
3d ortsg view
Game 3
2d server view [red/green circles: workers, big blue circles: minerals, small blue circles: sheep, squares: control centers]
3d ortsg view
Game 4
2d server view [small red/green circles: marines, big circles: siege
tanks, blue circles: sheep]
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