Old ORTS News
- Aug.2005: new screenshot - more bugs models
- Aug.2005: ORTS is a candidate for upcoming RTS game competitions
- Aug.2005: human and bug races almost complete
- Aug.2005: article on the ORTS development (below)
- June.2005: more models, turret now auto-fires
- May.2005: more models, ORTS builds natively under Windows
- Mar.2005: added pathfinding
- 22.Nov.2004: added sound
- 15.Nov.2004: removed anonymous CVS access (download the tar file instead)
- 14.Nov.2004: improved rendering (speed, water, MD3 loader), event system added to client
- 11.Oct.2004: restructured the orts directory
and created new cvs repository orts3
(the orts cvs repository is still around but will not be updated!)
- 4.Sep.2004: scripted user interface, more models
- 18.June.2004: much better terrain, shadows, MD2 model loader
- 21.Apr.2004: revamped webpage, added work group info
- 24.Jan.2004: terrain texture, shadows, perspective view (see screenshot below)
- 18.Jan.2004: client side scripts, improved command buttons
- 27.Dec.2003: 3d models attached to units
- 12.Dec.2003: 3d model import added
- 10.Nov.2003: minimap functional
- 31.Oct.2003: added replay functionality
- 30.Oct.2003: ORTS compiles under Cygwin on Windows XP. For a demo, check the binaries.
- 20.Oct.2003: ORTS runs on Mac-OSX
- 19.Oct.2003: Object textures added
- 13.Oct.2003: Asynchronous communication masks latency
- 9.Oct.2003: Got rid of Linux dependencies by using SDL_net, Windows/MacOS ports initiated
- 4.Oct.2003: We submitted a paper on RTS games, real-time AI, and ORTS (see below)
- Summer 2003: ORTS-2 is progressing rapidly:
- Added terrain features (water, plateaus, and ramps)
- Implemented tile-based vision
- Client/server communication is working
- We have added a scripting system that lets us define all game properties in a single text
file
- We also implemented an OpenGL based graphics client
- 2002: ORTS-1 implemented.