Domineering game types ^^^^^^^^^^^^^^^^^^^^^^ Syntax: :: [K][R][A][B|W] :: 4|6|8|10|12|14|16|18|20|22|24|26 Semantics: 4(2)26: 4x4 ... 26x26 boards K : Komi game. Both players have to send the expected game result (in view of the player to move) together with the first move. The komi value is then calculated as the average of both values in view of black and colors are assigned accordingly. If both parties report the same value, colors are chosen randomly. Black wins if score > komi, the game is a draw if score = komi, otherwise White wins. Example: Suppose White is to move in the initial position Player 1 reports +4 (for White!) Player 2 reports +3 (again for White!). komi = - (+4+3)/2 = -3.5 Player 1 is assigned White, since he thinks White is better. Player 2 plays Black. White wins if his score is more than 3.5. Rn : Random game. The game begins with a random starting position with n<=(width/2)^2-1 dominoes. Unless it is also a komi game, two games are played simultaneously. The match result is the average result of both games. A : Anti game. Now the player with less moves wins! The scores to be sent in komi games are still in view of the player to move. Positive values are interpreted as good for the player. E.g. +4 means the player thinks he will end up with 4 moves *less* than the opponent. B|W : Color preference of the asking player. Only meaningful in non-komi, non-random games. If no K,R,B,W qualifier is given colors are assigned randomly and komi is set to 0. Examples: 8 : 8x8 Domineering game. Random colors. komi = 0. 10B : 10x10 Domineering game. The requesting player wants to play black. 6A : 6x6 anti Domineering game. Random colors. komi = 0. Fun! 18KR20 : 18x18-komi-random-20 game. A 20 domino random position is drawn and the players are asked for their result estimate. One game is played. s12R10 : 12x12-random-10 match consisting of two simultaneous 12x12 games starting with the same 10 domino random position. 24KR54A: Silly :)