Combined AIIDE-22 Workshop on
Artificial Intelligence for Strategy Games (SG)
and Esports Analytics (EA)
October 25, 2022
Google Meet Room https://meet.google.com/jrf-vinz-qyb

[please check for updates often]

Updates

News

Workshop Summary

WorkshopSummary-SG+EA.pdf

Background

From 2012-2017 successful workshops on AI for adversarial real-time games were held at AIIDE in response to the considerable interest in the subject and the limited time for reporting on the annual StarCraft competition in the main AIIDE conference.

Since 2018, we've broadened the workshop scope to cover AI for all kinds of strategy games in the hope to attract more submissions and to spark discussions between research groups focusing on board game, real-time strategy game, and general video game AI.

The goal of the SG workshop is to again bring together AI researchers and game AI programmers from industry, who are interested in strategic game AI, to present and exchange ideas on the subject, and to discuss how academia and game companies can work together to improve the state-of-the-art in AI for games.

Workshop Format

This one-day workshop will consist of paper presentations on strategy game related AI topics (listed below), game competition descriptions (StarCraft Broodwar), show-and-tell presentations, and a discussion on future research.

Contributions will be peer-reviewed and meet AAAI workshop standards. Accepted workshop papers will be published as a single CEUR proceedings book.

Topics

The SG workshop welcomes original research contributions, position papers, competition AI system descriptions, and post-mortem game analyses in the area of AI for strategy games --- including modern video strategy games (such as FPS and RTS games), and turn based games and puzzles. Topics include, but are not restricted to:

Merger with the Esports Analytics Workshop

Competitive esports is a growing worldwide phenomenon now rivaling traditional sports, with over 450 million views and $1 billion US dollars in revenue each year. Despite this significant popularity, much of the world remains unaware of esports — and in particular, research on and for esports is still extremely scarce compared to esports’ impact and potential. The goal of the esports analytics workshop is to begin to address this research gap, specifically looking at the research surrounding the use of esports data and AI. However, as this workshop has never before been run at AIIDE, for this first year, we are running in combination with the Strategy Games Workshop to help raise awareness and begin to build a community. As a part of the combined event, the Esports Analytics (EA) Workshop will bring in an invited speaker and host an informal discussion regarding the future of the workshop.

Invited ESports Analytics Talk

Presenter: Amine Issa of Mobalytics (mobalytics.gg)

Title: "The Consumer Side of Esports Analytics"

Abstract: Mobalytics is focused on delivering insights to all players regardless of their skill level, from the elite professionals to the average joes struggling to improve. This talk will highlight the key learnings from 6 years of building the platform around major esports titles like League of Legends, and also draw upon previous experience as a player playing professionally.

Bio: Amine Issa earned his doctorate at the Mayo Clinic researching the extremes of human performance, with his findings powering development of technology in mobile health and remote monitoring. He also spent decades playing video games, and competed professionally for a couple years. He came to believe that there are many broader lessons in performance that can be learned from the arena of esports. He was able to channel both his performance and gaming passions to found Mobalytics, a performance assessment and optimization platform for gamers.

Workshop Schedule

GMT   PDT
    (GMT-7)
1525  0825  Welcome [Derek,Michael,Ben,Erica]

            [Session 1: accepted papers; Michael]
1530  0840    (25+5 P2) Niklas Zwingenberger: "Transformers as Policies for Variable Action Environments"
1600  0915    (20+5 SAT2) Debraj Ray: "Strategic local navigation using RL in an adversarial RTS games environment"

1630  0940  (25) Break

            [Session 2: Esports Analytics; Ben,Erica]
1640  1005    (50) Invited Talk: Amine Issa: "The Consumer Side of Esports Analytics"

1740  1055  (5) Break

            [Session 3: Late paper and show-and-tell-1; Derek]
1750  1100    (25+5 P3)   Abhijeet Krishnan: "Synthesizing Chess Tactics from Player Games"
1820  1125    (20+5 SAT1) Jose Antonio Solar Zavala: "Towards semi-exhaustive procedural content generation for Safari Rush Hour puzzles"

1845  1155  (15) Break

            [Session 4: Show-and-tell-2 and competiton report; Michael]
1910  1210    (25+5 P1)   Jay Ahn: "Baba is Smart"
1935  1240    (20+5 SAT3) Costa Huang: "Entity-oriented reinforcement learning for RTS games"
2000  1305    (20+5 CR)   Dave Churchill: "StarCraft BroodWar Competition Report"

2030  1330  (10) Break

            [Session 5: Show-and-tell-3; Derek]
2040  1340    (20+5 SAT4) Rubens Moares: "Choosing Your Opponents Well: How to Guide the Synthesis of Programmatic Strategies"    
2105  1405    (20+5 SAT5) Ho-Taek Joo, Sung-Ha Lee, Cheong-mok Bae, Kyung-Joong Kim: "Learning to spectate games for Esports using object detection mechanism"

2130  1430  (10) Short Break

            [Session 6: Show-and-tell-4 and discussion; Derek[,Michael],Ben,Erica]

[Please send an email to mburo@ualberta.ca AND dmartin7@ncsu.edu if you'd like to share your work in this session providing a title as soon as possible. This will help us plan this session] 

2140  1440    (65)        Audience show-and-tell and group discussion: research directions
  after 1500  (20+5 SAT6) Levi Lelis: "Show Me the Way! Hierarchical Search for Synthesizing Programmatic Strategies"

2310  1610  Wrap-Up [Derek,Michael,Ben,Erica]

2315  1615  Future of the AIIDE Esports Analytics Workshop Discussion [Ben,Erica]
-2400 -1700

Tentative "Ad-hoc" Show-and-Tell Presenters

Please let us know ahead of time (by emailing mburo@ualberta.ca) if you'd like to show-and-tell your current work, i.e., briefly describe it and perhaps show a few slides or a software demo to get a discussion going. This will help us with time management.

Discussion Topics

Please also let us know by email what topics you'd like to talk about in the discussion session.

Important Dates

Submission Format

SG Workshop Programming Committee

The following people served on the workshop PC last year and will likely help this year as well:

EA Workshop Organizers


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