AIIDE-21 Workshop on
Artificial Intelligence for Strategy Games (SG)
(October 11, 2021 @ Google Meet)

[please check for updates often]

News

Background

In 2012-2020 successful workshops on AI for adversarial real-time games were held at AIIDE in response to the considerable interest in the subject and the limited time for reporting on the annual StarCraft competition in the main AIIDE conference.

A few years ago, we broadened the workshop scope a bit to cover AI for all kinds of strategy games in the hope to attract more submissions and to spark discussions between research groups focusing on board game, real-time strategy game, and general video game AI. This idea apparently paid off as last year we had 7 papers presented.

The goal of this follow-up workshop is to again bring together AI researchers and game AI programmers from industry, who are interested in strategic game AI, to present and exchange ideas on the subject, and to discuss how academia and game companies can work together to improve the state-of-the-art in AI for games.

Workshop Format

This one-day workshop will consist of paper presentations on strategy game related AI topics (listed below), RTS game competition reports (StarCraft Broodwar and μRTS), a commented man-machine StarCraft match (most likely replays), perhaps an invited presentation, and a discussion on future research.

Contributions will be peer-reviewed and meet AAAI workshop standards.

Topics

This workshop welcomes original research contributions, position papers, competition AI system descriptions, and post-mortem game analyses in the area of AI for strategy games --- including modern video strategy games (such as FPS and RTS games), and turn based games and puzzles. Topics include, but are not restricted to:

Workshop Venue

Due to technical problems with gather.town for newly registered attendees, we'll meet in the following google meet room instead:

When all registered attendees have access to gather-town, we may continue the workshop here starting with the second session. A notice about the switch will be sent out via email. If you can access the system already, please make yourself familiar with the gather-town system ahead of time, including entering the SG workshop room and sharing your screen and broadcasting audio if you are a presenter.

Workshop Schedule

GMT   MDT
    (GMT-6)
1425  0825  Welcome (5) [Michael,Santi]
            [Session 1: Santi]
1430  0830    Paper 1 (25+5) Derek Martin and Arnav Jhala: "BeClone: Behavior Cloning with Inference for Real-Time Strategy Games"
1500  0900    Paper 2 (25+5) Hao Pan: "Pathfinding and Map Feature Learning in RTS Games with Partial Observability"
1530  0930  Short Break (10)
            [Session 2: Michael]
1540  0940    Invited Presentation 1 (20+5) Levi Lelis: "Programmatic Strategies"
1605  1005    Invited Presentation 2 (20+5) Costa Huang: "Ongoing Work on Gym-microRTS"
1630  1030    Invited Presentation 3 (20+5) Zuozhi Yang: "Search+Scripts in the microRTS Competition"
1655  1055  Short Break (10)
            [Session 3: Santi]            
1705  1105    Invited Presentation 4 (20+5) Abdullah: "Signal Optimization via Heuristic Search and Traffic Simulation"
1730  1130    Invited Presentation 5 (20+5) Jake Tuero: "Learning to Generate Optimal Paths using Search-Aware Models"
1755  1155    Dave Churchill: StarCraft Tournament Report (25)
1820  1220  Long Break (25)
            [Session 4: Michael]
1845  1245    Invited Presentation 6 (20+5) Lucas Critch: "Using Influence Maps with Heuristic Search to Craft Sneak-Attacks in Starcraft"
1910  1310    Santi Ontañón: Micro-RTS Tournament Report (20) 
1925  1330    Group Discussion / Show-and-Tell (45)
2015  1415  Short Break (10)
            [Session 5: Santi,Michael]
2025  1425    Group Discussion / Future Work (60)
2125  1525  Wrap-Up (5) [Santi,Michael]
-2130 -1530

Tentative Show-and-Tell Presenters

Please let us know ahead of time if you'd like to show-and-tell your current work, i.e., briefly describe it and perhaps show a few slides to get a discussion going. This will help us with time management.

Discussion Topics

Last Year's Discussion Topics

Accepted Papers

Important Dates

Submission Format

Workshop Programming Committee

The following people served on the workshop PC last year and will likely help this year as well:


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