From 2012-2016 successful workshops on AI for adversarial real-time games were held at AIIDE in response to the considerable interest in the subject and the limited time for reporting on the annual StarCraft competition in the main AIIDE conference.
Like last year, we'd like to broaden the workshop scope a bit to cover AI for all kinds of strategy games in the hope to attract more submissions and to spark discussions between research groups focusing on board game, real-time strategy game, and general video game AI.
The goal of this follow-up workshop is to again bring together AI researchers and game AI programmers from industry, who are interested in strategic game AI, to present and exchange ideas on the subject, and to discuss how academia and game companies can work together to improve the state-of-the-art in AI for games.
This one-day workshop will consist of paper presentations on strategy game related AI topics (listed below), game competition descriptions (StarCraft and $\mu$RTS), a commented man-machine StarCraft match (most likely replays), perhaps an invited presentation, and a discussion on future research. The competition summaries and results will be presented at the main AIIDE conference.
Contributions will be peer-reviewed to meet AAAI workshop standards.
This workshop welcomes original research contributions, position papers, competition AI system descriptions, and post-mortem game analyses in the area of AI for strategy games --- including modern video strategy games (such as FPS and RTS games), and turn based games and puzzles. Topics include, but are not restricted to:
Room: CAB 373 0900 :::Welcome 0902 Levi Lelis: Action Abstractions for Combinatorial Multi-Armed Bandit Tree Search - and more 0931 Dennis Lee: Modular Architecture for StarCraft II with Deep Reinforcement Learning - and more 1000 Santi Ontañón: µRTS Tournament Report 1030 :::Break 1100 Marius Stanescu: Spatial Action Decomposition Learning Applied to RTS Combat Games 1130 Arta Seify, Varun Bhatt: The StarCraft 2 ML Environment 1200 :::Lunch 1330 Dave Churchill: StarCraft Tournament Report 1400 Quan Yuang, XJ Wang (inspir.ai): Multi-Agent RL for StarCraft 2 1430 Rubens: Action Abstractions for Combinatorial Multi-Armed Bandit Tree Search 1445 Show-And-Tell 1530 :::Break 1600 Research Directions Discussion 1700 :::Wrap-Up Details: TBA
The following people have agreed to help organizing the workshop: