AIIDE-18 Workshop on
Artificial Intelligence for Strategy Games
(November 13, 2018, CAB 373, University of Alberta, Edmonton, Canada)

News

Background

From 2012-2016 successful workshops on AI for adversarial real-time games were held at AIIDE in response to the considerable interest in the subject and the limited time for reporting on the annual StarCraft competition in the main AIIDE conference.

Like last year, we'd like to broaden the workshop scope a bit to cover AI for all kinds of strategy games in the hope to attract more submissions and to spark discussions between research groups focusing on board game, real-time strategy game, and general video game AI.

The goal of this follow-up workshop is to again bring together AI researchers and game AI programmers from industry, who are interested in strategic game AI, to present and exchange ideas on the subject, and to discuss how academia and game companies can work together to improve the state-of-the-art in AI for games.

Workshop Format

This one-day workshop will consist of paper presentations on strategy game related AI topics (listed below), game competition descriptions (StarCraft and $\mu$RTS), a commented man-machine StarCraft match (most likely replays), perhaps an invited presentation, and a discussion on future research. The competition summaries and results will be presented at the main AIIDE conference.

Contributions will be peer-reviewed to meet AAAI workshop standards.

Topics

This workshop welcomes original research contributions, position papers, competition AI system descriptions, and post-mortem game analyses in the area of AI for strategy games --- including modern video strategy games (such as FPS and RTS games), and turn based games and puzzles. Topics include, but are not restricted to:

Tentative Workshop Schedule

Room: CAB 373
  
0900 :::Welcome
0902 Levi Lelis: Action Abstractions for Combinatorial Multi-Armed Bandit Tree Search - and more
0931 Dennis Lee: Modular Architecture for StarCraft II with Deep Reinforcement Learning - and more
1000 Santi Ontañón: µRTS Tournament Report
1030 :::Break
1100 Marius Stanescu: Spatial Action Decomposition Learning Applied to RTS Combat Games
1130 Arta Seify, Varun Bhatt: The StarCraft 2 ML Environment
1200 :::Lunch
1330 Dave Churchill: StarCraft Tournament Report
1400 Quan Yuang, XJ Wang (inspir.ai): Multi-Agent RL for StarCraft 2
1430 Rubens: Action Abstractions for Combinatorial Multi-Armed Bandit Tree Search
1445 Show-And-Tell
1530 :::Break
1600 Research Directions Discussion
1700 :::Wrap-Up

Details: TBA

Important Dates

Submission Format

Workshop Programming Committee

The following people have agreed to help organizing the workshop:


last modified on  ; you are visitor # since May/29/2018