From 2012 to 2016 successful workshops on AI for adversarial real-time games were held at AIIDE in response to the considerable interest in the subject and the limited time for reporting on the annual StarCraft competition in the main AIIDE conference. This year, we'd like to broaden the workshop scope a bit to cover AI for all kinds of strategy games in the hope to attract more submissions and to spark discussions between research groups focusing on board game, real-time strategy game, and general video game AI. The goal of this follow-up workshop is to again bring together AI researchers and game AI programmers from industry, who are interested in strategic game AI, to present and exchange ideas on the subject, and to discuss how academia and game companies can work together to improve the state-of-the-art in AI for games.
The one-day workshop would consist of paper presentations on strategy game related AI topics (listed below), game competition descriptions (StarCraft and microRTS), a commented man-machine StarCraft match (most likely replays), perhaps an invited presentation, and a discussion on future research. The competition summaries and results will be presented at the main AIIDE conference.
Contributions will be peer-reviewed to meet AAAI workshop standards.
This workshop welcomes original research contributions, position papers, competition AI system descriptions, and post-mortem game analyses in the area of AI for strategy games --- including modern video strategy games (such as FPS and RTS games), and turn based games and puzzles. Topics include, but are not restricted to:
09:15 Welcome & WS attendee introduction 09:30 Paper 1: D. Churchill: An Analysis of Model-Based Heuristic Search Techniques for StarCraft Combat Scenarios 10:00 micro-RTS Competitions 10:30 Break (Eagle's Nest) 11:00 Paper 2: D. Chrchill, M. Certicky: The Current State of StarCraft AI Competitions and Bots 11:30 AIIDE StarCraft BW AI Competition + StarCraft2: API, ML framework, and Command-Center 12:00 Lunch 13:30 Paper 3: A. Uriarte, S. Ontanon: Single Believe State Generation for Handling Partial Observability with MCTS in StarCraft 14:00 Group Discussion or Show-And-Tell Session 1 14:40 Group Discussion or Show-And-Tell Session 2 15:20 Discussion Summaries 15:30 Break (Eagle's Nest) 16:00 Group Discussion or Show-And-Tell Session 3 17:00 Discussion Summaries + wrapping up 17:15 End
The following people have agreed to help organizing the workshop: