09:05 | Welcome |
09:10 | Paper Session 1 |
1. Kiting in RTS Games Using Influence Maps (Alberto Uriarte, Santiago Ontañón) | |
2. CLASS_{Q-L}: A Q-Learning Algorithm for Adversarial Real-Time Strategy Games (Ulit Jaidee, Héctor Muñoz-Avila) | |
10:30 | Coffee Break |
11:00 | Paper Session 2 |
3. Incorporating Search Algorithms into RTS Game Agents (Dave Churchill, Michael Buro) | |
4. Adversarial Policy Switching with Application to RTS Games (Brian King, Alan Fern, Jesse Hostetler) | |
12:15 | Lunch Break |
13:30 | Paper Session 3 |
5. A Dataset for StarCraft AI and an Example of Army Clustering (Gabriel Synnaeve, Pierre Bessière) | |
6. Adversarial Planning for Multi-Agent Pursuit-Evasion Games in Partially Observable Euclidean Space (Ugur Kuter, Eric Raboin, Dana Nau, S.K. Gupta) | |
14:45 | Break |
14:50 | 2012 StarCraft Competition [Highlights] |
StarCraft Man-vs.-Machine Match [Game1] [Game2] [Game3] [Game4] | |
15:30 | Coffee Break |
15:45 | Discussion: Future Tournaments and Research Directions |
17:00-17:05 | Wrap-Up |
17:45 | Dinner: Tai Pan, 560 Waverley Street, downtown Palo Alto
[~30 minute walk from Tressider. Alternatively, Lines X/Y depart 17:22 and arrive at the Transit Center 17:39 from where it is a 13 minute walk to the restaurant] |