Detailed Tentative Tournament Rules

  • No entry fee
  • Maybe some prizes
  • All replay files and source code will be made publicly available after the contest
  • StarCraft Brood War version 1.16.1 will be used for all games
  • Using BWAPI 3.6.1 is mandatory
  • StarCraft is a trademark of Blizzard Entertainment
  • Participants are required to own a legal copy of StarCraft and the Expansion. We will confirm that participants own a legal copy of StarCraft by requiring participants to log on to battle.net as part of the registration process
  • Blizzard will not held liable for any damage caused
  • We will not be held liable for damage caused. This includes getting your CD key banned on Battle.net due to running a 3rd party StarCraft launcher
  • Entries must use the version of the Brood War API provided on this site
  • Bots that perform malicious behavior will be disqualified and banned from all future contests. This includes but is not limited to:
    1. Intentionally crashing StarCraft
    2. Installing worms/viruses/malware on the host machine
    3. Malicious utilization of resources such as sockets, files, zombie processes (Using 100% RAM and 100% CPU is permitted)
    4. Spamming the in-game console
  • Programs that attempt to cheat will be disqualified. Bots must disable the perfect information flag in the full-game tournament
  • Games in which an agent crashes StarCraft will be counted as a loss
  • Bots will be run in a native Windows XP SP3 environment.
    1. Entries must be tested on native Windows XP SP3 before submission
    2. We will not be held responsible for entries that crash StarCraft due to our configuration of the system
  • Games will be run in a semi-automated fashion.
  • Internet access is forbidden, bots will be run on a LAN
  • Only 1 entry is permitted per affiliation. Different bots can be submitted for each of the tournaments.
  • Bots must not slow down the game speed
    1. Games will be run on the FASTEST setting, which is 24 fps
    2. See the details on writing a remote process for your AI here
    3. Games in which a bot slows down the game speed significantly will be counted as a loss
  • Participants are required to disclose all source code and to provide a short description of implementation details.
  • Entries are only allowed to make use of free software components - includign BWTA and BWSAL
  • Entries are allowed to utilize a single socket to communicate with a remote process
    1. The remote process must be a 1-click to run application (e.g. we are not going to install a LISP compiler on the host machine to run a bot)
    2. Additional details on writing a remote process are available here
  • Programs are allowed to write files to the local directory, but these files will be removed after each round-robin round.
  • Bots are not allowed to pause the game, games in which a bot pauses the game will be counted as a loss
  • The following StarCraft bugs/tricks are permitted:
    1. Plague on interceptor
    2. Units pressed through
    3. Drops to defuse mines
    4. Mineral walk
    5. Manner Pylon
    6. Lurker hold position
    7. Observer over turret
    8. Stacking air units
  • All other bugs/exploits are forbidden. Bots caught attempted these exploits will be disqualified. This includes but is not limit to:
    1. Flying drones and templars
    2. Terran sliding buildings
    3. Stacking ground units
    4. Allied mines
    5. Gas walk, to get through blocked entrances or ramps
  • Bad mannered in game behavior is discouraged, but not forbidden