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Here is a list of all files with brief descriptions:
Abstract.cpp
[code]
Abstraction.h
[code]
Action.C
[code]
Action.H
[code]
Movement
and scripted actions
addbuddyform.ui.h
[code]
AI_Board.C
[code]
AI_Board.H
[code]
AI_Client.C
[code]
AI_Client.H
[code]
AI_Common.C
[code]
AI_Common.H
[code]
AI_Object.C
[code]
AI_Object.H
[code]
AI_PathFind.C
[code]
AI_PathFind.H
[code]
AI_Plan.C
[code]
AI_Plan.H
[code]
anonymizingdialog.ui.h
[code]
API.H
[code]
Array.C
[code]
Array.H
[code]
AssetManager.C
[code]
AssetManager.H
[code]
AttackCommander.C
[code]
AttackCommander.H
[code]
Attr.H
[code]
AttractorOverlay.C
[code]
AttractorOverlay.H
[code]
AutoGatherAI_G3.C
[code]
AutoGatherAI_G3.H
[code]
Base.h
[code]
BaseApplication.C
[code]
BaseApplication.H
[code]
BaseCommander.C
[code]
BaseCommander.H
[code]
BaseDefense.C
[code]
BaseDefense.H
[code]
BasicObject.C
[code]
BasicObject.H
[code]
bitVector.cpp
[code]
bitVector.h
[code]
blueprint_code.C
[code]
Blueprints.C
[code]
Blueprints.H
[code]
GameObj
blueprints
BoolMatrix.H
[code]
BTask.cpp
[code]
BTask.h
[code]
Bucket.C
[code]
Bucket.H
[code]
BucketFactory.C
[code]
BucketFactory.H
[code]
BuildCommander.C
[code]
BuildCommander.H
[code]
BuildTasks.cpp
[code]
BuildTasks.h
[code]
BuildTasksAI.cpp
[code]
BuildTasksAI.h
[code]
BuildTasksState.cpp
[code]
BuildTasksState.h
[code]
ByteData.H
[code]
Binary encoding of integers
callbacks.c
[code]
callbacks.h
[code]
gfxclient/src/CGridBase.C
[code]
ogfx/src/CGridBase.C
[code]
gfxclient/src/CGridBase.H
[code]
ogfx/src/CGridBase.H
[code]
client_code.C
[code]
ClientModule.H
[code]
serverclient/src/ClientState.H
[code]
pathfinding/path/src/ClientState.H
[code]
ClusterSquad.C
[code]
ClusterSquad.H
[code]
ClusterSquads.C
[code]
ClusterSquads.H
[code]
Collision.C
[code]
Collision2D.C
[code]
Collision2D.H
[code]
Computes collision times for simple primitives
combat_test_main.C
[code]
Commander.C
[code]
Commander.H
[code]
Compress.C
[code]
Compress.H
[code]
Compress
and
Decompress
message strings
constants.cpp
[code]
constants.h
[code]
Coord.H
[code]
creategame.ui.h
[code]
ctf_ai_main.C
[code]
gfxclient/src/CWidget.C
[code]
ogfx/src/CWidget.C
[code]
gfxclient/src/CWidget.H
[code]
ogfx/src/CWidget.H
[code]
CycleCounter.H
[code]
apps/dcdtpath/src/DCDT.H
[code]
apps/trtest/src/DCDT.H
[code]
libs/pathfinding/triangulation/src/DCDT.H
[code]
dcdtpath_main.C
[code]
Decomp.C
[code]
Decomp.H
[code]
DecompUtil.H
[code]
defender_test_main.C
[code]
DefenseCommander.C
[code]
DefenseCommander.H
[code]
Delegate.H
[code]
Distance.C
[code]
Distance.H
[code]
gfxclient/src/DrawOnTerrain.C
[code]
ogfx/src/DrawOnTerrain.C
[code]
nogfx/src/DrawOnTerrain.C
[code]
gfxclient/src/DrawOnTerrain.H
[code]
ogfx/src/DrawOnTerrain.H
[code]
nogfx/src/DrawOnTerrain.H
[code]
DrawOnTerrain2D.C
[code]
DrawOnTerrain2D.H
[code]
Overlay graphics for the 2D debug interface
edgewidth.h
[code]
Environment1.C
[code]
Environment1.H
[code]
EventHandler.C
[code]
EventHandler.H
[code]
FFLocPath.C
[code]
FFLocPath.H
[code]
FileArchive.C
[code]
FileArchive.H
[code]
Caches file data to prevent rereading
FileLoader.C
[code]
FileLoader.H
[code]
ForceFieldPE.C
[code]
ForceFieldPE.H
[code]
gfxclient/src/FPS.C
[code]
ogfx/src/FPS.C
[code]
gfxclient/src/FPS.H
[code]
ogfx/src/FPS.H
[code]
fpUtil.cpp
[code]
fpUtil.h
[code]
gfxclient/src/Frustum.C
[code]
ogfx/src/Frustum.C
[code]
gfxclient/src/Frustum.H
[code]
ogfx/src/Frustum.H
[code]
FunnelDeque.cpp
[code]
FunnelDeque.h
[code]
Game.C
[code]
game.c
[code]
Game.H
[code]
Main game class
game.h
[code]
Game3_accessories.C
[code]
Game3_accessories.H
[code]
GameChanges.H
[code]
Wrapper for all the changes in one game cycle
GameConst.C
[code]
GameConst.H
[code]
GameObj.C
[code]
GameObj.H
[code]
The objects that populate the world
GameObjFactory.C
[code]
GameObjFactory.H
[code]
Creation and tracking of objects
GameScript.C
[code]
GameStateModule.C
[code]
GameStateModule.H
[code]
GameTile.C
[code]
GameTile.H
[code]
Gather_accessories.H
[code]
GatherAI.C
[code]
GatherAI.H
[code]
GatherCommander.C
[code]
GatherCommander.H
[code]
GatherPlanner.C
[code]
genericErrorForm.ui.h
[code]
gfxclient/src/Gfx2d.C
[code]
ogfx/src/Gfx2d.C
[code]
gfxclient/src/Gfx2d2.C
[code]
ogfx/src/Gfx2d2.C
[code]
gfxclient/src/GfxAnimesh.C
[code]
ogfx/src/GfxAnimesh.C
[code]
gfxclient/src/GfxAnimesh.H
[code]
ogfx/src/GfxAnimesh.H
[code]
gfxclient/src/GfxDrawPick.C
[code]
ogfx/src/GfxDrawPick.C
[code]
gfxclient/src/GfxEmitter.C
[code]
ogfx/src/GfxEmitter.C
[code]
gfxclient/src/GfxEmitter.H
[code]
ogfx/src/GfxEmitter.H
[code]
gfxclient/src/GfxGlobal.C
[code]
ogfx/src/GfxGlobal.C
[code]
gfxclient/src/GfxGlobal.H
[code]
ogfx/src/GfxGlobal.H
[code]
gfxclient/src/GfxInit.C
[code]
ogfx/src/GfxInit.C
[code]
gfxclient/src/GfxLinAlg.C
[code]
ogfx/src/GfxLinAlg.C
[code]
gfxclient/src/GfxLinAlg.H
[code]
ogfx/src/GfxLinAlg.H
[code]
gfxclient/src/GfxModule.C
[code]
ogfx/src/GfxModule.C
[code]
nogfx/src/GfxModule.C
[code]
gfxclient/src/GfxModule.H
[code]
ogfx/src/GfxModule.H
[code]
nogfx/src/GfxModule.H
[code]
gfxclient/src/GfxModule2.C
[code]
ogfx/src/GfxModule2.C
[code]
gfxclient/src/GfxObject.C
[code]
ogfx/src/GfxObject.C
[code]
gfxclient/src/GfxObject.H
[code]
ogfx/src/GfxObject.H
[code]
gfxclient/src/GfxOpt.C
[code]
ogfx/src/GfxOpt.C
[code]
gfxclient/src/GfxScript.C
[code]
ogfx/src/GfxScript.C
[code]
gfxclient/src/GfxTerrain.C
[code]
ogfx/src/GfxTerrain.C
[code]
gfxclient/src/GfxTerrain.H
[code]
ogfx/src/GfxTerrain.H
[code]
gfxclient/src/GfxTerrainTile.C
[code]
ogfx/src/GfxTerrainTile.C
[code]
gfxclient/src/GfxTerrainTile.H
[code]
ogfx/src/GfxTerrainTile.H
[code]
gfxclient/src/GfxView.H
[code]
ogfx/src/GfxView.H
[code]
Global.C
[code]
Global.H
[code]
serverclient/src/GlobalPathfinder.H
[code]
pathfinding/fflocpath/src/GlobalPathfinder.H
[code]
glUtil.cpp
[code]
glUtil.h
[code]
GLWidget.C
[code]
GLWidget.H
[code]
GobPtrWrapper_G3.C
[code]
GobPtrWrapper_G3.H
[code]
GQListBoxToolTip.H
[code]
graph.cpp
[code]
graph.h
[code]
graphAbstraction.cpp
[code]
graphAbstraction.h
[code]
graphHierarchy.cpp
[code]
graphHierarchy.h
[code]
GUI.C
[code]
GUI.H
[code]
Basic/debug server display
Handler.C
[code]
Handler.H
[code]
heap.cpp
[code]
heap.h
[code]
apps/mapeval/src/HeuristicMapWidget.cpp
[code]
libs/mapeval/src/HeuristicMapWidget.cpp
[code]
apps/mapeval/src/HeuristicMapWidget.h
[code]
libs/mapeval/src/HeuristicMapWidget.h
[code]
IdFactory.H
[code]
gfxclient/src/Image.C
[code]
ogfx/src/Image.C
[code]
gfxclient/src/Image.H
[code]
ogfx/src/Image.H
[code]
interface.c
[code]
interface.h
[code]
IO_Buffer.C
[code]
IO_Buffer.H
[code]
KCtree.cpp
[code]
KCtree.h
[code]
KCutil.cpp
[code]
KCutil.h
[code]
gfxclient/src/KeyMap.C
[code]
ogfx/src/KeyMap.C
[code]
gfxclient/src/KeyMap.H
[code]
ogfx/src/KeyMap.H
[code]
KM_ANN.cpp
[code]
KM_ANN.h
[code]
KMcenters.cpp
[code]
KMcenters.h
[code]
KMdata.cpp
[code]
KMdata.h
[code]
KMeans.cpp
[code]
KMeans.h
[code]
KMfilterCenters.cpp
[code]
KMfilterCenters.h
[code]
KMlocal.cpp
[code]
KMlocal.h
[code]
KMrand.cpp
[code]
KMrand.h
[code]
KMterm.cpp
[code]
KMterm.h
[code]
gfxclient/src/LayoutHV.C
[code]
ogfx/src/LayoutHV.C
[code]
gfxclient/src/LayoutHV.H
[code]
ogfx/src/LayoutHV.H
[code]
Lexer.C
[code]
Lexer.H
[code]
libtest_main.C
[code]
LinAlg.H
[code]
LoadingBar.h
[code]
Location.cpp
[code]
logindialog.ui.h
[code]
LoopFunctor.H
[code]
LowAI.H
[code]
main.c
[code]
main.h
[code]
mainpage.C
[code]
MainWindow.ui.h
[code]
map.cpp
[code]
map.h
[code]
Map.H
[code]
Tile
container
mapAbstraction.cpp
[code]
mapAbstraction.h
[code]
MapCliff.C
[code]
mapCliqueAbstraction.cpp
[code]
mapCliqueAbstraction.h
[code]
MapCTF.C
[code]
mapeval_main.cpp
[code]
apps/mapeval/src/MapEvalHandler.cpp
[code]
libs/mapeval/src/MapEvalHandler.cpp
[code]
apps/mapeval/src/MapEvalHandler.h
[code]
libs/mapeval/src/MapEvalHandler.h
[code]
mapFlatAbstraction.cpp
[code]
mapFlatAbstraction.h
[code]
Mapgen.C
[code]
Mapgen.H
[code]
mapgen_main.C
[code]
MapMarine.C
[code]
mapProvider.cpp
[code]
mapProvider.h
[code]
MapRandomIsland.C
[code]
MapTool.C
[code]
MapTool.H
[code]
Builds game maps
gfxclient/src/MD2.C
[code]
ogfx/src/MD2.C
[code]
gfxclient/src/MD2.H
[code]
ogfx/src/MD2.H
[code]
gfxclient/src/MD3.C
[code]
ogfx/src/MD3.C
[code]
gfxclient/src/MD3.H
[code]
ogfx/src/MD3.H
[code]
Measure.cpp
[code]
Mem.C
[code]
Mem.H
[code]
MessageEvent.H
[code]
MineralCluster.C
[code]
MineralCluster.H
[code]
gfxclient/src/Minimap.C
[code]
ogfx/src/Minimap.C
[code]
gfxclient/src/Minimap.H
[code]
ogfx/src/Minimap.H
[code]
ModuleSet.C
[code]
ModuleSet.H
[code]
Motion.C
[code]
dcdtpath/src/MyEventHandler.C
[code]
polypath/src/MyEventHandler.C
[code]
dcdtpath/src/MyEventHandler.H
[code]
polypath/src/MyEventHandler.H
[code]
MyPathfindEnvironment.C
[code]
MyPathfindEnvironment.H
[code]
Net_DB.C
[code]
Net_DB.H
[code]
Net_DBTypes.C
[code]
Net_DBTypes.H
[code]
Net_GGSClient.C
[code]
Net_GGSClient.H
[code]
Net_Helpers.C
[code]
Net_Helpers.H
[code]
Net_Invitation.C
[code]
Net_Invitation.H
[code]
Net_InvitList.C
[code]
Net_InvitList.H
[code]
Net_Message.C
[code]
Net_Message.H
[code]
Net_Protocol.C
[code]
Net_Protocol.H
[code]
Net_Service.C
[code]
Net_Service.H
[code]
Net_Worker.C
[code]
Net_Worker.H
[code]
netclient_main.C
[code]
netservice_main.C
[code]
networker_main.C
[code]
NP_EventHandler.C
[code]
NP_EventHandler.H
[code]
nptest_main.C
[code]
Object.C
[code]
Just shape rasterization functions at this point
Object.H
[code]
ObjectManager.C
[code]
ObjectManager.H
[code]
gfxclient/src/Octree.C
[code]
ogfx/src/Octree.C
[code]
gfxclient/src/Octree.H
[code]
ogfx/src/Octree.H
[code]
OgreGfxAnimationSet.C
[code]
OgreGfxAnimationSet.H
[code]
OgreGfxModule.C
[code]
OgreGfxModule.H
[code]
OgreGfxModuleFrameListener.C
[code]
OgreGfxModuleFrameListener.H
[code]
OgreGfxModuleMegaTile.C
[code]
OgreGfxModuleMegaTile.H
[code]
OgreGfxModuleTerrainTileGrid.C
[code]
OgreGfxModuleTerrainTileGrid.H
[code]
OgreMD3Model.C
[code]
OgreMD3Model.H
[code]
OGREModule.C
[code]
OGREModule.H
[code]
OgreTerrainMgr.H
[code]
Options.C
[code]
Options.H
[code]
Command line options
orts_main.C
[code]
ortsg_main.C
[code]
ortsg_std_main.C
[code]
ortsgo_main.C
[code]
ortsnetgui.ui.h
[code]
OSL.H
[code]
OSL_Context.C
[code]
OSL_Heap.C
[code]
OSL_Opcodes.H
[code]
OSL_Parser.C
[code]
OSL_Parser.H
[code]
OSL_Program.C
[code]
OSL_RecStream.C
[code]
OSL_RecStream.H
[code]
PairHeap.H
[code]
Path.C
[code]
path.h
[code]
Path.H
[code]
path_init.C
[code]
path_init.H
[code]
PathEvent.H
[code]
PathExecutor.H
[code]
Pathfind.H
[code]
pathfind_test_main.C
[code]
PathFinder.C
[code]
PathFinder.H
[code]
PathfinderBasicImp.C
[code]
PathfinderBasicImp.H
[code]
PathfindTask.C
[code]
PathfindTask.H
[code]
PathProcessor.C
[code]
apps/polypath/src/PathProcessor.H
[code]
libs/pathfinding/path/src/PathProcessor.H
[code]
PlayerActions.C
[code]
PlayerActions.H
[code]
PlayerCommander.C
[code]
PlayerCommander.H
[code]
PlayerInfo.C
[code]
PlayerInfo.H
[code]
PlayerSet.H
[code]
PolyGraph.C
[code]
dcdtpath/src/PolyGraph.H
[code]
polypath/src/PolyGraph.H
[code]
polypath_main.C
[code]
popen2.c
[code]
pr_reservationProvider.C
[code]
pr_reservationProvider.H
[code]
pr_test_main.C
[code]
PRAEngine.C
[code]
PRAEngine.H
[code]
praStar.cpp
[code]
praStar.h
[code]
PRATerrain.C
[code]
PRATerrain.H
[code]
preplay_main.C
[code]
Profiler.C
[code]
Profiler.H
[code]
Hierarchical profiler
gfxclient/src/ProfileWidget.C
[code]
ogfx/src/ProfileWidget.C
[code]
gfxclient/src/ProfileWidget.H
[code]
ogfx/src/ProfileWidget.H
[code]
PRTerrain.H
[code]
PursueAttack.C
[code]
PursueAttack.H
[code]
dcdtpath/src/PWidget.C
[code]
polypath/src/PWidget.C
[code]
dcdtpath/src/PWidget.H
[code]
polypath/src/PWidget.H
[code]
Random.C
[code]
Random.H
[code]
Replayer.C
[code]
Replayer.H
[code]
replayer_main.C
[code]
reservationProvider.cpp
[code]
reservationProvider.h
[code]
robin.c
[code]
Route.C
[code]
Route.H
[code]
RouteAllocator.C
[code]
RouteAllocator.H
[code]
sampleai_main.C
[code]
SampleEventHandler.C
[code]
SampleEventHandler.H
[code]
SaveLoad.H
[code]
Virtual interface for saving and loading data to streams
ScoutCommander.C
[code]
ScoutCommander.H
[code]
Script.C
[code]
kernel/src/Script.H
[code]
osl/src/Script.H
[code]
script_code.C
[code]
gfxclient/src/ScriptEmitter.C
[code]
ogfx/src/ScriptEmitter.C
[code]
gfxclient/src/ScriptEmitter.H
[code]
ogfx/src/ScriptEmitter.H
[code]
ScriptErr.H
[code]
gfxclient/src/ScriptEvent.H
[code]
ogfx/src/ScriptEvent.H
[code]
ScriptGame.H
[code]
Object
action scripting language
ScriptIdSet.C
[code]
ScriptIdSet.H
[code]
gfxclient/src/ScriptModel.C
[code]
ogfx/src/ScriptModel.C
[code]
gfxclient/src/ScriptModel.H
[code]
ogfx/src/ScriptModel.H
[code]
ScriptObj.C
[code]
ScriptObj.H
[code]
The objects that populate the world
gfxclient/src/ScriptObjSet.C
[code]
ogfx/src/ScriptObjSet.C
[code]
gfxclient/src/ScriptObjSet.H
[code]
ogfx/src/ScriptObjSet.H
[code]
ScriptParser.C
[code]
ScriptParser.H
[code]
Reads a script and converts it into an executable
ActionScript
ScriptSet.C
[code]
ScriptSet.H
[code]
ScriptString.C
[code]
ScriptString.H
[code]
Derived vector object
ScriptVector.C
[code]
ScriptVector.H
[code]
SDL_gfxPrimitives.C
[code]
SDL_gfxPrimitives.h
[code]
SDL_gfxPrimitives_font.h
[code]
SDLinit.C
[code]
SDLinit.H
[code]
SDLMain.h
[code]
se.cpp
[code]
se.h
[code]
Sym
Edge
definitions
se_dcdt.cpp
[code]
se_dcdt.h
[code]
Dynamic Constrained Delaunay Triangulaiton
se_dcdt_mesh.cpp
[code]
se_mesh.cpp
[code]
se_mesh.h
[code]
Symmetrical
Edge
Mesh Data Structure
se_mesh_import.cpp
[code]
se_mesh_import.h
[code]
se_mesh_io.cpp
[code]
se_mesh_operators.cpp
[code]
se_triangulator.cpp
[code]
se_triangulator.h
[code]
A triangulator based on symedges
searchAlgorithm.cpp
[code]
searchAlgorithm.h
[code]
SearchNode.h
[code]
SearchPath.cpp
[code]
apps/dcdtpath/src/SegmentMerge.C
[code]
apps/trtest/src/SegmentMerge.C
[code]
libs/pathfinding/triangulation/src/SegmentMerge.C
[code]
apps/dcdtpath/src/SegmentMerge.H
[code]
apps/trtest/src/SegmentMerge.H
[code]
libs/pathfinding/triangulation/src/SegmentMerge.H
[code]
Server.C
[code]
Server.H
[code]
ServerObjData.C
[code]
ServerObjData.H
[code]
Sets.H
[code]
gfxclient/src/Shader.C
[code]
ogfx/src/Shader.C
[code]
gfxclient/src/Shader.H
[code]
ogfx/src/Shader.H
[code]
sharedAMapGroup.cpp
[code]
sharedAMapGroup.h
[code]
apps/pr_test/src/ShooterAI.C
[code]
libs/ai/squad4/src/ShooterAI.C
[code]
ShooterAI.H
[code]
ShooterAIWidget.C
[code]
ShooterAIWidget.H
[code]
ShutDown.C
[code]
ShutDown.H
[code]
SI_Base.cpp
[code]
SI_Base.h
[code]
SI_Group.cpp
[code]
SI_Group.h
[code]
SI_MapObject.cpp
[code]
SI_MapObject.h
[code]
SI_Order.cpp
[code]
SI_Order.h
[code]
SI_Player.cpp
[code]
SI_Player.h
[code]
SI_SimulationAI.C
[code]
SI_SimulationAI.H
[code]
SI_SimulationState.cpp
[code]
SI_SimulationState.h
[code]
SI_Strategies.cpp
[code]
SI_Strategies.h
[code]
SI_Task.cpp
[code]
SI_Task.h
[code]
SI_Unit.cpp
[code]
SI_Unit.h
[code]
SI_Vector3D.h
[code]
SimpleClustering.C
[code]
SimpleClustering_G3.C
[code]
SimpleGlobalPF.C
[code]
SimpleGlobalPF.H
[code]
SimpleGlobalPFOverlay.C
[code]
SimpleGlobalPFOverlay.H
[code]
SimpleMap.H
[code]
SimplePathfinder.C
[code]
SimplePathfinder.H
[code]
SimplePathfinderWidget.C
[code]
SimplePathfinderWidget.H
[code]
SimplePFAdapter.C
[code]
SimplePFAdapter.H
[code]
SimpleTerrain.C
[code]
SimpleTerrain.H
[code]
SimpleTerrainWidget.C
[code]
SimpleTerrainWidget.H
[code]
Slope.H
[code]
Rational slope class for precomputing vision data
gfxclient/src/SoundMixer.C
[code]
ogfx/src/SoundMixer.C
[code]
gfxclient/src/SoundMixer.H
[code]
ogfx/src/SoundMixer.H
[code]
gfxclient/src/SplashScreen.C
[code]
ogfx/src/SplashScreen.C
[code]
gfxclient/src/SplashScreen.H
[code]
ogfx/src/SplashScreen.H
[code]
SquadCombatAI.C
[code]
SquadCombatAI.H
[code]
SquadCombatAIWidget.C
[code]
SquadCombatAIWidget.H
[code]
sr.cpp
[code]
sr.h
[code]
Main header file of the SR toolkit
sr_alg.cpp
[code]
sr_alg.h
[code]
Few algebra functions
sr_array.cpp
[code]
sr_array.h
[code]
Fast resizeable array template
sr_array_pt.cpp
[code]
sr_array_pt.h
[code]
Resizeable array of class pointers
sr_box.cpp
[code]
sr_box.h
[code]
3d axis-aligned box
sr_buffer.cpp
[code]
sr_buffer.h
[code]
Fast buffer memory management template
sr_bv.cpp
[code]
sr_bv_coldet.cpp
[code]
sr_bv_coldet.h
[code]
Multi model collision test
sr_bv_id_pairs.cpp
[code]
sr_bv_id_pairs.h
[code]
Maintains a set of id pairs
sr_bv_math.cpp
[code]
sr_bv_math.h
[code]
BV tree math routines
sr_bv_nbody.cpp
[code]
sr_bv_nbody.h
[code]
Multibody AABB seep and prune
sr_bv_tree.cpp
[code]
sr_bv_tree.h
[code]
Bounding volume tree
sr_bv_tree_query.cpp
[code]
sr_bv_tree_query.h
[code]
Bounding volume tree
sr_camera.cpp
[code]
sr_camera.h
[code]
Keeps camera parameters
sr_class_manager.h
[code]
Generic way to allocate, io and compare classes
sr_color.cpp
[code]
sr_color.h
[code]
A color definition
sr_cylinder.cpp
[code]
sr_cylinder.h
[code]
Cylinder
sr_deque.h
[code]
Double-ended queue
sr_euler.cpp
[code]
sr_euler.h
[code]
Euler angles tools
sr_event.cpp
[code]
sr_event.h
[code]
A user-generated window-event
sr_exp_table.cpp
[code]
sr_exp_table.h
[code]
Expression
Table Evaluation
sr_fl.h
[code]
Fltk utilities integrated with sr
sr_geo2.cpp
[code]
sr_geo2.h
[code]
2d geometric primitives
sr_gl.h
[code]
Sr wrapper and extensions for OpenGL
sr_gl_render_funcs.h
[code]
OpenGL render functions of SR shapes
sr_graph.cpp
[code]
sr_graph.h
[code]
Graph maintenance classes
sr_grid.cpp
[code]
sr_grid.h
[code]
Manages data in a n-D regular grid
sr_hash_table.cpp
[code]
sr_hash_table.h
[code]
Hash table functions
sr_heap.h
[code]
Template for a heap based on
SrArray
sr_image.cpp
[code]
sr_image.h
[code]
A 24 bit image
sr_input.cpp
[code]
sr_input.h
[code]
Parses input file or string
sr_light.cpp
[code]
sr_light.h
[code]
Keeps light parameters
sr_line.cpp
[code]
sr_line.h
[code]
Three dimensional line
sr_lines.cpp
[code]
sr_lines.h
[code]
Manages a set of lines
sr_list.cpp
[code]
sr_list.h
[code]
Manages a circular linked list
sr_list_node.cpp
[code]
sr_list_node.h
[code]
A double linked circular list node
sr_mat.cpp
[code]
sr_mat.h
[code]
A 4x4 matrix
sr_material.cpp
[code]
sr_material.h
[code]
Material
sr_matn.cpp
[code]
sr_matn.h
[code]
N dimensional matrix
sr_matrix_window.h
[code]
Fltk window for matrix edition
sr_mem_control.cpp
[code]
sr_mem_control.h
[code]
Functions and macros to control memory allocation
sr_model.cpp
[code]
sr_model.h
[code]
3d model based on a triangle list
sr_model_export_iv.cpp
[code]
sr_model_import_obj.cpp
[code]
sr_output.cpp
[code]
sr_output.h
[code]
Output to file, function, string or stdout
sr_output_window.h
[code]
Manages a fltk output window
sr_path_array.cpp
[code]
sr_path_array.h
[code]
Array
of file paths
sr_plane.cpp
[code]
sr_plane.h
[code]
sr_points.cpp
[code]
sr_points.h
[code]
Manages a set of points
sr_polygon.cpp
[code]
sr_polygon.h
[code]
A polygon described by an array of 2d points
sr_polygons.cpp
[code]
sr_polygons.h
[code]
Maintains an array of polygons
sr_quat.cpp
[code]
sr_quat.h
[code]
Quaternion for rotations
sr_queue.h
[code]
Template for a queue based on
SrArray
sr_random.cpp
[code]
sr_random.h
[code]
Random
number generation
sr_sa.cpp
[code]
sr_sa.h
[code]
Scene action base class
sr_sa_bbox.cpp
[code]
sr_sa_bbox.h
[code]
Retrives the bbox
sr_sa_eps_export.cpp
[code]
sr_sa_eps_export.h
[code]
Encapsulated Postscript Export
sr_sa_event.cpp
[code]
sr_sa_event.h
[code]
sr_sa_gl_render.h
[code]
sr_sa_model_export.cpp
[code]
sr_sa_model_export.h
[code]
sr_sa_render_mode.cpp
[code]
sr_sa_render_mode.h
[code]
Changes the render mode
sr_set.cpp
[code]
sr_set.h
[code]
Indexed set of pointers
sr_shared_class.h
[code]
sr_sn.cpp
[code]
sr_sn.h
[code]
Base scene node class
sr_sn_editor.cpp
[code]
sr_sn_editor.h
[code]
Base editor node
sr_sn_group.cpp
[code]
sr_sn_group.h
[code]
Groups scene nodes
sr_sn_manipulator.cpp
[code]
sr_sn_manipulator.h
[code]
sr_sn_matrix.cpp
[code]
sr_sn_matrix.h
[code]
sr_sn_polygon_editor.cpp
[code]
sr_sn_polygon_editor.h
[code]
Edits polygons
sr_sn_shape.cpp
[code]
sr_sn_shape.h
[code]
Shape base and template class
sr_sphere.cpp
[code]
sr_sphere.h
[code]
Sphere
sr_spline.cpp
[code]
sr_spline.h
[code]
Piecewise spline
sr_string.cpp
[code]
sr_string.h
[code]
Dynamic string
sr_string_array.cpp
[code]
sr_string_array.h
[code]
Resizeable array of strings
sr_swing_control.h
[code]
sr_time.cpp
[code]
sr_time.h
[code]
Manipulate time elements
sr_timer.cpp
[code]
sr_timer.h
[code]
Measure time and execution per second rates
sr_trace.h
[code]
Macros to easily trace and debug programs
sr_trackball.cpp
[code]
sr_trackball.h
[code]
Trackball manipulation
sr_tree.cpp
[code]
sr_tree.h
[code]
A red-black balanced search tree
sr_triangle.cpp
[code]
sr_triangle.h
[code]
A triangle in 3d space
sr_triangulation.cpp
[code]
sr_triangulation.h
[code]
sr_var.cpp
[code]
sr_var.h
[code]
Multi type variable
sr_var_table.cpp
[code]
sr_var_table.h
[code]
Table of SrVars
sr_var_table_window.h
[code]
Fltk window for
SrVarTable
edition
sr_vec.cpp
[code]
sr_vec.h
[code]
Three dimensional vector
sr_vec2.cpp
[code]
sr_vec2.h
[code]
Two dimensional vec2tor
sr_viewer.h
[code]
A fltk-opengl viewer
ST_Bucket.C
[code]
ST_Bucket.H
[code]
ST_ForceField.C
[code]
ST_ForceField.H
[code]
ST_PFEngine.C
[code]
ST_PFEngine.H
[code]
ST_SimpleMap.H
[code]
statCollection.cpp
[code]
statCollection.h
[code]
SType.C
[code]
SType.H
[code]
suicideAI_test_main.C
[code]
SuicideAttackAI.C
[code]
SuicideAttackAI.H
[code]
support.c
[code]
support.h
[code]
SWidget.C
[code]
SWidget.H
[code]
Onscreen display for pathfinding
TCP_Client.C
[code]
TCP_Client.H
[code]
TCP_Server.C
[code]
TCP_Server.H
[code]
TechTree.C
[code]
TechTree.H
[code]
Terrain.C
[code]
Terrain.H
[code]
Generic
Terrain
description
TerrainBase.C
[code]
TerrainBase.H
[code]
TerrainBasicImp.H
[code]
TerrainClassifier.C
[code]
TerrainClassifier.H
[code]
TerrainModule.C
[code]
TerrainModule.H
[code]
Text_IO_Buffer.C
[code]
Text_IO_Buffer.H
[code]
TextureStore.C
[code]
TextureStore.H
[code]
Global interface for creating OpenGL textures from files
gfxclient/src/TextWidget.C
[code]
ogfx/src/TextWidget.C
[code]
gfxclient/src/TextWidget.H
[code]
ogfx/src/TextWidget.H
[code]
Threat.cpp
[code]
Tile.C
[code]
Tile.H
[code]
Terrain
tile class
timeval.h
[code]
TM_Score.C
[code]
TM_Score.H
[code]
tmanager.c
[code]
tmanager.cpp
[code]
tmanager.h
[code]
tmanager_main.C
[code]
tmanagerNEW.c
[code]
tmanagerNEW.h
[code]
Token.C
[code]
Token.H
[code]
Tokenizer
torts_main.C
[code]
tortsg_main.C
[code]
TournamentMapTool.C
[code]
tournMNGR.c
[code]
TR_EventHandler.C
[code]
TR_EventHandler.H
[code]
TR_PFEngine.C
[code]
TR_PFEngine.H
[code]
TriangTerrain.H
[code]
TRTerrain.C
[code]
TRTerrain.H
[code]
trtest_main.C
[code]
TurretAI.C
[code]
TurretAI.H
[code]
Typeof.H
[code]
unit.cpp
[code]
unit.h
[code]
unitGroup.cpp
[code]
unitGroup.h
[code]
unitSimulation.cpp
[code]
unitSimulation.h
[code]
updateRobin.c
[code]
Utility.cpp
[code]
Vanished.C
[code]
Vanished.H
[code]
VarTable.C
[code]
VarTable.H
[code]
gfxclient/src/VCRWidget.C
[code]
ogfx/src/VCRWidget.C
[code]
gfxclient/src/VCRWidget.H
[code]
ogfx/src/VCRWidget.H
[code]
VecField.C
[code]
VecField.H
[code]
apps/tmanager/src/old/Vector.H
[code]
libs/kernel/src/Vector.H
[code]
View.C
[code]
Computing what each player can see
View2.C
[code]
Creating and applying view differences
Vision.C
[code]
Vision.H
[code]
Bitmap visibility classes
gfxclient/src/WaterTile.C
[code]
ogfx/src/WaterTile.C
[code]
gfxclient/src/WaterTile.H
[code]
ogfx/src/WaterTile.H
[code]
Worker.C
[code]
Worker.H
[code]
Worlded.C
[code]
World representation for map editor
Worlded.H
[code]
worlded_main.C
[code]
Generated on Fri May 18 2012 03:03:14 for ORTS by
Doxygen
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