ORTS

SimpleTerrain::ST_ForceField Member List

This is the complete list of members for SimpleTerrain::ST_ForceField, including all inherited members.
add_move_command(const Object *obj, Loc target, Vector< TerrainBase::MoveCmd > &cmds)SimpleTerrain::ST_ForceField [private]
add_obj(const Object *obj)SimpleTerrain::ST_ForceField [virtual]
add_options(void)SimpleTerrain::ST_ForceField [static]
add_segments(const Vector< TerrainBase::Segment > &s)SimpleTerrain::ST_ForceField [virtual]
add_task(const TerrainBase::Task &task)TerrainBasicImp< FF_Task > [virtual]
ATTRACTOR_FORCESimpleTerrain::ST_ForceField [private, static]
cancel_task(const Object *obj)SimpleTerrain::ST_ForceField [virtual]
clean_task(TerrainBase::TaskId task_id)TerrainBasicImp< FF_Task > [protected, virtual]
clean_task_for_obj(const Object *obj)TerrainBasicImp< FF_Task > [protected, virtual]
client_pIDTerrainBase [protected]
CONSIDER_ALL enum valueTerrainBase
ConsiderObjects enum nameTerrainBase
eraseFromFailed(const TIter &it)TerrainBasicImp< FF_Task > [protected]
eraseFromPending(const TIter &it)TerrainBasicImp< FF_Task > [protected]
eraseObjIsGoalFor(const typename TaskId2Task::iterator &ti2tIt)TerrainBasicImp< FF_Task > [protected]
execute_task(const Task &task, const Path &path)SimpleTerrain::ST_ForceField
execute_tasks(Vector< MoveCmd > &cmds, Vector< StatusMsg > &msgs)SimpleTerrain::ST_ForceField [virtual]
failedTasksTerrainBasicImp< FF_Task > [protected]
FIELD_RANGE_MULTIPLIERSimpleTerrain::ST_ForceField [private, static]
find_path(const Loc &l1, const Loc &l2, sint4 radius, Path *path, ConsiderObjects consider=CONSIDER_ALL)SimpleTerrain::ST_ForceField [virtual]
find_path(const Object *obj, const Goal &goal, Path *path, ConsiderObjects consider=CONSIDER_ALL)SimpleTerrain::ST_ForceField [virtual]
find_point_on_line(Loc loc, Loc line_start, Loc line_end)SimpleTerrain::ST_ForceField [private]
get_attractor(UnitPath_FF &path)SimpleTerrain::ST_ForceField [private]
get_forcefield_target(UnitPath_FF &path, Loc &output)SimpleTerrain::ST_ForceField [private]
get_forcefield_target(const Object *obj, const Loc &attractor, Loc &output)SimpleTerrain::ST_ForceField [private]
get_line_repulsion(const Object *moving_obj, const Segment &seg)SimpleTerrain::ST_ForceField [private]
get_point_repulsion(const Object *moving_obj, const Loc &point, sint4 radius=0)SimpleTerrain::ST_ForceField [private]
get_push_target(const Object *obj, Loc &output)SimpleTerrain::ST_ForceField [private]
get_random_failed_task(void)SimpleTerrain::ST_ForceField [private]
IGNORE_ALL_MOBILE_OBJS enum valueTerrainBase
IGNORE_MOBILE_FOES enum valueTerrainBase
IGNORE_MOBILE_FRIENDS enum valueTerrainBase
IGNORE_MOBILE_NEUTRALS enum valueTerrainBase
init(sint4 tiles_x_, sint4 tiles_y_, sint4 tile_points_, sint4 client_pID_, sint4 neutral_pID)SimpleTerrain::ST_ForceField [virtual]
invalidate_paths(const Vector< Segment > &segments)SimpleTerrain::ST_ForceField [private]
is_at_goal(const Object *obj, const Task &task)SimpleTerrain::ST_ForceField [private]
is_at_location(const Object *obj, const Loc &target)SimpleTerrain::ST_ForceField [private, static]
is_in_range(const Object *moving_obj, const Object *goal_obj)SimpleTerrain::ST_ForceField [private, static]
is_in_range(const Object *moving_obj, const Loc goal_loc)SimpleTerrain::ST_ForceField [private, static]
is_near_location(const Object *obj, const Loc &target, sint4 range)SimpleTerrain::ST_ForceField [private, static]
neutral_pIDTerrainBase [protected]
Obj2LocMap typedefSimpleTerrain::ST_ForceField
obj2taskIdTerrainBasicImp< FF_Task > [protected]
Obj2TaskId typedefTerrainBasicImp< FF_Task >
objectsSimpleTerrain::ST_ForceField [private]
objIsGoalInTaskIdTerrainBasicImp< FF_Task > [protected]
ObjIsGoalInTaskId typedefTerrainBasicImp< FF_Task >
objsToStopSimpleTerrain::ST_ForceField [private]
OCCILATION_TRIGGERSimpleTerrain::ST_ForceField [private, static]
PATH_LOOK_AHEADSimpleTerrain::ST_ForceField [private, static]
PathId typedefTerrainBase
pendingTasksTerrainBasicImp< FF_Task > [protected]
pfEngineSimpleTerrain::ST_ForceField [private]
plan_failed_task(uint4 stop_time)SimpleTerrain::ST_ForceField [private]
plan_pending_task(uint4 stop_time)SimpleTerrain::ST_ForceField [private]
plan_task(TIter tit, uint4 stop_time)SimpleTerrain::ST_ForceField [private]
plan_tasks(uint4 max_time=0)SimpleTerrain::ST_ForceField [virtual]
pushing_onSimpleTerrain::ST_ForceField [private]
randSimpleTerrain::ST_ForceField [private]
remove_obj(const Object *obj)SimpleTerrain::ST_ForceField [virtual]
remove_task(TaskId tid)SimpleTerrain::ST_ForceField [virtual]
REPLAN_HARDCAPSimpleTerrain::ST_ForceField [private, static]
REPLAN_TRIGGERSimpleTerrain::ST_ForceField [private, static]
REPULSOR_BASELINESimpleTerrain::ST_ForceField [private, static]
restrict_vector(const Vec_2D &target_vec, Vec_2D &vec)SimpleTerrain::ST_ForceField [private]
segment_endsSimpleTerrain::ST_ForceField [private]
SegmentEndsMap typedefSimpleTerrain::ST_ForceField
segmentsSimpleTerrain::ST_ForceField [private]
SimpleTerrainOverlay classSimpleTerrain::ST_ForceField [friend]
SimpleTerrainWidget classSimpleTerrain::ST_ForceField [friend]
ST_ForceField()SimpleTerrain::ST_ForceField
ST_Terrain::PFEngine classSimpleTerrain::ST_ForceField [friend]
stop_to_planSimpleTerrain::ST_ForceField [private]
TaskId typedefTerrainBase
TaskId2Task typedefTerrainBasicImp< FF_Task >
taskId2taskTerrainBasicImp< FF_Task > [protected]
TaskQueue typedefTerrainBasicImp< FF_Task >
tasksTerrainBasicImp< FF_Task > [protected]
Tasks typedefTerrainBasicImp< FF_Task >
TerrainBase()TerrainBase [inline]
TerrainBase(const TerrainBase &other)TerrainBase [inline]
TerrainBasicImp()TerrainBasicImp< FF_Task > [inline]
TerrainBasicImp(const TerrainBasicImp &other)TerrainBasicImp< FF_Task > [inline]
tile_pointsTerrainBase [protected]
tiles_xTerrainBase [protected]
tiles_yTerrainBase [protected]
TIter typedefTerrainBasicImp< FF_Task >
update_obj(const Object *obj)SimpleTerrain::ST_ForceField [virtual]
WAYPOINT_PROXSimpleTerrain::ST_ForceField [private, static]
what_team(const Object *obj)SimpleTerrain::ST_ForceField [private]
wp_attractSimpleTerrain::ST_ForceField [private]
~ST_ForceField()SimpleTerrain::ST_ForceField [inline, virtual]
~TerrainBase()TerrainBase [virtual]
~TerrainBasicImp()TerrainBasicImp< FF_Task > [inline, virtual]


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